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Hero academy strategy
Hero academy strategy






You might carefully stake out the tiles that make a unit more effective. You might use your power-ups to add 20% resistance here and 10% extra health there. You might gradually move your units in a group, relying on combined arms and overlapping fields of fire. You might not grok this when you first jump into the game, which can only be played against another player who probably already knows what he’s doing. Naturally, you’d probably run in with your queen, clean up as best you can, and then run back.

hero academy strategy

Imagine chess where you get to move five times. Too much can happen on any given turn, and the other player is removed from the game for too long. Whereas most turn-based games just let you move each unit once, this is certainly an, uh, interesting way to keep thing snappy.īut I’m not convinced it’s an effective way to design a game. Just run amok for whatever five things in a row you want to do. Summon dudes, move dudes, attack dudes, use power-ups on dudes, heal dudes, or whatever. In Hero Academy, which plays on a simple playing field with mostly simple units, each player gets to do five things in a row. Then there’s Hero Academy, where two players take turns hitting each other really hard. Where he gonna go? What’s he gonna do? What am I gonna do? What is going to happen? When is it going to happen? It’s a dance.

HERO ACADEMY STRATEGY SERIES

With a good AI or a human opponent, it’s a series of urgent questions.

hero academy strategy

A good turn-based tactical game has the feel of two armies squaring off, watching each other as units move into position, arrange themselves, entrench, feint, engage.






Hero academy strategy