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- #DIFFERENCE WII SPORTS WII SPORTS RESORT BOWLING 64 BIT#
- #DIFFERENCE WII SPORTS WII SPORTS RESORT BOWLING DRIVERS#
- #DIFFERENCE WII SPORTS WII SPORTS RESORT BOWLING MANUAL#
- #DIFFERENCE WII SPORTS WII SPORTS RESORT BOWLING FULL#
There are 12 different individual sports, and since many of them feature several modes the total number of activities on offer is more than 20. That same level of control intricacy can be found in all of Wii Sports Resort's minigames. These tight controls make even this basic minigame-throw Frisbee, make dog catch Frisbee-more challenging and fun than you might expect. Unless you're a serious Frisbee freak in the real world, it can be a decent challenge to throw straight consistently. It's easy enough to pick up-you mimic the real motion of throwing a disc by making a flicking movement with the Wii Remote-but the one-to-one movement afforded by the Wii MotionPlus means there are several things to think about in every throw, such as the speed of your flick, the angle and timing of release, and any spin you may want to impart. This isn't some gimmicky plastic peripheral-the MotionPlus gives even the simplest games in Wii Sports Resort an intricate level of sensitivity that is apparent from the moment you first pick up a controller.įor example, take the simple Frisbee Dog minigame.
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But you'll need to buy more if you're hoping for some simultaneous multiplayer action, and while this may seem like an unnecessary financial imposition from Nintendo, it doesn't take long to become convinced of the new accessory's worth.
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One MotionPlus is bundled with the game, and to Nintendo's credit, many of the minigames can be played by sharing one remote and one MotionPlus with a few players.
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Of course, to get in on the party, you'll need the new MotionPlus accessory because none of the games in Wii Sports Resort can be played without it. Now Playing: Wii Sports Resort Video Review
#DIFFERENCE WII SPORTS WII SPORTS RESORT BOWLING FULL#
The game runs full speed during bowling, so that shouldn't cause an issue with the Wii Motion Plus timing.By clicking 'enter', you agree to GameSpot's There are multiple graphics issues, but they are all reported or at least acknowledged. Both exhibited identical behavior with all video modes on. Both computers used a Kensington USB Adapter.
#DIFFERENCE WII SPORTS WII SPORTS RESORT BOWLING DRIVERS#
The other is a Core i5 760 2.8 GH (Overclocked to 3.2 for testing) with a Geforce 470, 286.26 drivers also running Windows 7 64 bit.
#DIFFERENCE WII SPORTS WII SPORTS RESORT BOWLING 64 BIT#
I am using multiple PCs, one with Windows 7 64 bit with a 2670 QM processor using a Geforce 560M with 296.10 drivers installed. I've been using 584 dirty and 589 dirty for all of my major testing, but I've also used older versions playing the game. So I don't think it's an issue of accuracy causing this. In games with a meter, such as golf, where I could just hold two Wiimotes in one hand and hold buttons, the readings were identical, and my shots were too. Delaying my release of the B button seemed to alleviate the problem, but it's hard to describe the different timing required for this.
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If I'm right about the source of the issue, it could be affecting more games, but, I can't really see the lag, so I'm just going to keep it to this game for now. In further testing, Automatic mode in bowling worked just fine, and I was able to end up with similar scores. I think the cause may be because of how you're supposed to let go of the B button during the swing. I tested the other games on the disc in both Wii and Dolphin, and this seems to be the only one where it's far, far different. If you have a Wii at the ready, compare it to that and see how the game reacts differently.
#DIFFERENCE WII SPORTS WII SPORTS RESORT BOWLING MANUAL#
To reproduce the bug, just go into Wii Bowling Plus on manual mode and try bowling with the natural timing the game explains. The biggest problem noticed was speed control. Manual bowling in Dolphin is unpredictable compared to playing on the Wii.
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